NAS2D Concept Art Concept Art Concept Art Concept Art

NewAgeSoftware is now LairWorks Entertainment!

Some of you may have noticed our new logo and name changes appearing throughout the sites. I am here to officially unveil what once was NewAgeSoftware and has been reborn as LairWorks Entertainment!

For several months both Leeor and myself had been thinking about a name change given the amount of companies and organizations using all or part of the NewAgeSoftware name. We decided we wanted something original and unique yet very professional.  We now have a completely unique identity and brand to continue forward with. LairWorks Entertainment will continue our tradition and goals for the completion of NAS2D and LoM.

LairWorks is on twitter and I will post updates and tidbits through that avenue periodically. Feel free to tweet any questions or comments!

Thank you all for your support!

Internet Explorer 10 is now available

I know, this isn't new, but it was new to me a few days ago. Microsoft finally released IE 10 and so far I'm really liking it.

MS added a number of new features that other browsers have had for awhile, most notably the built-in spell check. Also, the CSS and HTML5 support is far better than IE9 and it's also a great deal faster. I've also noticed a reduction in memory use.

So why do I bring this up? Well, I like Chrome, but it has its quirks so I continue to use IE. Also, our top two traffic sources are from Chrome and IE9 browsers... so those of you with IE9... go ahead and upgrade! You'll notice an immediate difference with the appearance of the NAS Home Page and Forums that you could only see with more standards compliant browsers... :)

New Blog Post

Hey guys,

I wrote a quick blog post at http://blog.newagesoftware.org showcasing a rough version of NAS2D running on Shaders. Video is below:

http://www.youtube.com/watch?v=DlAQP-pebuo

Official Call for Help

We're finally putting out an official call for help with NAS2D.

Most of the coding is done but the issues we're really having trouble with is documenting it. Mostly, the high-level example/explanation type documentation. I started some of it on NAS2D's wiki page but simply don't have enough time to really put the time and effort into fleshing out the rest of it.

I've posted this on GameDev so the general call is out: http://www.gamedev.net/classifieds/item/1600-help-needed-documenting-2d-game-framework/

If you're interested in helping, contact me via one of the methods listed in the GameDev post.

You can view the Wiki in its current stated here: http://nas2d.newagesoftware.org/wiki

The Legend of Mazzeroth - UPDATED

As of last night, it officially builds on both Windows and OS X! By the end of this coming weekend we should have preview builds available. The game doesn't currently have a lot of functionality but with the fresh base which greatly cleaned up the code, new implementations and updates should start to come quickly.

With the previews you will be able to get a sense of the graphics style and direction.

UPDATE - I have posted a screenshot of a test map on the Legend of Mazzeroth media page. I will post more as development continues.